Shifting Lands: The Wayward Lines, Four Clean Young Adult Fantasy Adventures
A young mapmaker, three unlikely friends and a guild that holds the world still with stolen memories.
About this ebook
- Book One: Greaves and Daughter: A stolen memory, a night raid and a first desperate flight into the Wander.
- Book Two: Snow on the Drift: Winter, a lantern convoy and the hunt for the legendary Lantern Engine.
- Book Three: The Road South: Across the dry country to the Sundered Coast, in search of the one Archivist who may know how to stop the Guild.
- Book Four: Homecoming: The friends head back to the heart of the Guild to win back what was taken.
Product details
| Publisher | Snowfall Library (founded by Max) |
|---|---|
| Format | PDF Ebook |
| Length | 20+ pages |
| Language | English |
| Delivery | Instant download after payment |
| Reads on | Phone, tablet, Kindle app or computer |
| Category | Young Adult Fiction |
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Book description
Nothing in the Wander stays where you left it. Hills drift. Roads wander off overnight. The only places that hold still are the ones the Guild of Cartographers has pinned, and Lyra, a mapmaker's daughter, is about to learn what they pin them with: memories, taken from people who never agreed to give them up.
There's a gap in Lyra's own past she can't account for. When a night raid turns her life upside down, she runs with Kai, a runaway with a past best left unspoken, out into the shifting country. Along the way they pick up Bo, a quiet boy who notices everything, and Kes, a spirited wanderer. Four kids, no map that holds and a guild that is never far behind.
This is clean young adult fantasy for teens and adults alike: high-stakes adventure, a strange and inventive magic, found family at its heart and nothing graphic. All four books are here, so there's no waiting to find out what happens next.
Inside this collection
- Book One: Greaves and Daughter: A stolen memory, a night raid and a first desperate flight into the Wander.
- Book Two: Snow on the Drift: Winter, a lantern convoy and the hunt for the legendary Lantern Engine.
- Book Three: The Road South: Across the dry country to the Sundered Coast, in search of the one Archivist who may know how to stop the Guild.
- Book Four: Homecoming: The friends head back to the heart of the Guild to win back what was taken.
What's inside
- Book One, Chapter 1: Greaves and Daughter
- Book One, Chapter 2: A Line Laid True
- Book One, Chapter 3: The Night Raid
- Book One, Chapter 4: Into the Wander
- Book One, Chapter 5: The Ragged Line
- Book One, Chapter 6: Greyfield
- Book One, Chapter 7: Toll
- Book One, Chapter 8: The Drowned Orchard
- Book One, Chapter 9: Bo's Silence
- Book One, Chapter 10: The Linecutters' Camp
- Book One, Chapter 11: Wayfinder
- Book One, Chapter 12: The Lantern Shard
- Book One, Chapter 13: Hollin's Rest
- Book One, Chapter 14: The Keyline
- Book One, Chapter 15: The Pinned Valley
- Book One, Chapter 16: What Kes Chooses
- Book One, Chapter 17: The Unpinning
- Book One, Chapter 18: The Map With No Edges
- Book Two, Chapter 19: Snow on the Drift
- Book Two, Chapter 20: The Hollows of Thornwick
- Book Two, Chapter 21: The Lantern Convoy
- Book Two, Chapter 22: What Bo Did
- Book Two, Chapter 23: The Mountain That Walked
- Book Two, Chapter 24: Lanternfall
- Book Two, Chapter 25: The Glazier's Secret
- Book Two, Chapter 26: Caspian
- Book Two, Chapter 27: The Archive Tower
- Book Two, Chapter 28: Father and Son
- Book Two, Chapter 29: The Old Heron
- Book Two, Chapter 30: Mending
- Book Two, Chapter 31: Thale
- Book Two, Chapter 32: The Cell and the Fox
- Book Two, Chapter 33: Midwinter Eve
- Book Two, Chapter 34: The Lantern Engine
- Book Two, Chapter 35: The Unlanterning
- Book Two, Chapter 36: Thaw
- Book Three, Chapter 37: The Road South
- Book Three, Chapter 38: The Dry Country
- Book Three, Chapter 39: Saltmarsh
- Book Three, Chapter 40: The Sundered Coast
- Book Three, Chapter 41: The Spire in the Sea
- Book Three, Chapter 42: Two Hands
- Book Three, Chapter 43: Stranded
- Book Three, Chapter 44: The Charter
- Book Three, Chapter 45: The Archivist-General
- Book Three, Chapter 46: Ysolde's Last Line
- Book Three, Chapter 47: The Current Road
- Book Three, Chapter 48: Who Are You, Dear
- Book Three, Chapter 49: Ottilie's Price
- Book Three, Chapter 50: The Taking of Hollin
- Book Three, Chapter 51: Vey
- Book Three, Chapter 52: The Secret
- Book Three, Chapter 53: Found Family
- Book Three, Chapter 54: Toward the Spire
- Book Four, Chapter 55: Homecoming
- Book Four, Chapter 56: The Apprentices
- Book Four, Chapter 57: The Assessor
- Book Four, Chapter 58: The Grindings Rise
- Book Four, Chapter 59: The Great Lantern
- Book Four, Chapter 60: Granny Moth's Road
- Book Four, Chapter 61: Plans and Promises
- Book Four, Chapter 62: Charting Day
- Book Four, Chapter 63: The Chart Hall
- Book Four, Chapter 64: The Tide of Mist
- Book Four, Chapter 65: Dally's Song
- Book Four, Chapter 66: The Keyline
- Book Four, Chapter 67: Two Lines
- Book Four, Chapter 68: The Last Toll
- Book Four, Chapter 69: Where Am I
- Book Four, Chapter 70: The Archivist's Confession
- Book Four, Chapter 71: The Map With No Edges
- Book Four, Chapter 72: Home
Look inside
Book One, Chapter 1: Greaves and Daughter
The fallstone went in black and came out silver, and that was the whole trick of it.
Kes Marrow leaned her weight onto the crank and felt the grinding wheel bite. Under the stone, a fist-sized lump of meteor iron cracked, shifted, and gave up another thin hiss of powder into the trough. Grey dust rose in the dawn light from the shop window and settled on her forearms, her apron, her eyelashes. By noon her curls would be grey with it. By evening she would look, as Old Pim liked to say, like a girl who had been rolled in the moon.
"Fine grind," she muttered, and rubbed a pinch of the powder between her thumb and fingers. Smooth as flour. No grit. "Fine grind, Kestrel. Steady hand."
"Talking to yourself again," said Mother Ysolde from the stool by the stove.
"Somebody has to. You're talking to your notebook."
"My notebook is better company." Ysolde did not look up. She sat with her long legs folded like a heron's, half-moon spectacles on the end of her nose, a pen stuck through the white knot of her hair, and the red leather notebook open on her knee. Its cover was cracked like old paint. On the front, in faded gold, someone had once pressed the words Where I Am.
Every morning it was the same. Kes had heard it so often she could have said it along with her, the way children say prayers they do not understand.
"Where am I," Ysolde read, tapping each word with an ink-black fingertip. "Shop. Grindings. Quillhaven. Good." She turned the page. "Kes. Fifteen. Grinds too fast when she's bored. Good." She turned another. "Pim. Bakery. Two doors uphill. Owes us for a pot of red. Hm."
"He paid that last week."
Ysolde licked the pen from her hair and crossed something out. "Then Pim is good also."
Kes grinned and bent back to the wheel. She had asked, once, when she was small, why Mother Y needed a book to tell her where she lived. Ysolde had looked at her for a long moment over the tops of her spectacles and said, "Because I was a Linewright, girl, and Linewrights pay," and had not said another word about it for a week. Kes had learned to leave it alone. There were a lot of things in the shop she had learned to leave alone.
Greaves and Daughter, Inks and Pigments, was three stories tall and one room wide, wedged between a dyer's yard and a rope walk at the bottom of the cliff where the poor quarter of Quillhaven collected like silt. The ground floor was the workshop: the great grinding wheel, the crucibles on their iron stand, the shelves of jars that went up and up into the dark. Ochre and lamp-black. Oak gall soaking in rainwater. Gum arabic in amber lumps. Verdigris, which Kes was not allowed to touch without gloves. And on the highest shelves, in small lead pots with wax seals, the lodeink: fallstone ground fine as smoke, mixed with gall and gum, the ink that held the world still.
Up in the loft where she slept, on the plaster wall beside her round window, Kes had painted a map of the city when she was eleven, and Ysolde had let it stay. It showed Quillhaven the way she saw it from that window: the white stone streets climbing the cliff like stairs, the bell towers, the harbor below, and at the very top, needle-thin, the Spire of Charts with its glass dome. It was not a good map. The scale was wrong and the harbor was too big because she had liked painting boats. But it was hers, and she could see it from her pillow.
The shop bell clanged and then stuck halfway, the way it always did, giving off a dying, strangled dnk.
"Somebody fix that ...
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